Tag Archives: text-based

Butchering Haskell

I picked up Haskell just under two weeks ago, and in my free time I’ve been implementing RCRPG in it, much like I did with Python. You can see my code at http://rosettacode.org/wiki/RCRPG/Haskell. It’s really not very pretty though. My mind is clearly still stuck on a procedural, object-oriented approach.

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Learning Python

It’s not that interesting, but I made a little one-player text-based RPG in python (3.1.2) this morning/last night. I’m happy with it, just because it’s the largest thing I’ve ever done in python. The whole thing is based off of this blog post. You can get the source code here: http://raelifin.com/files/code/rcrpg.py It’s all public domain, [...]

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