Once upon a time Adobe Flash was locked down. To make anything in flash you had to either buy or steal Adobe’s software to do anything with it. Nowadays though it seems that has changed. Using nothing but free software from FlashDevelop and GreenSock. I was able to build this chess software in about eight [...]
I picked up Haskell just under two weeks ago, and in my free time I’ve been implementing RCRPG in it, much like I did with Python. You can see my code at http://rosettacode.org/wiki/RCRPG/Haskell. It’s really not very pretty though. My mind is clearly still stuck on a procedural, object-oriented approach.
Posted in Code Also tagged Haskell, RCRPG, text-based
Here’s a board/card game I thought up a ways back. Thanks to interest, I’ve written it up, and am now at least somewhat happy with it. If you have any questions whatsoever, please don’t hesitate to leave a comment. This will help me improve the rules! Armies is a game inspired by Chess and Magic: [...]
It’s not that interesting, but I made a little one-player text-based RPG in python (3.1.2) this morning/last night. I’m happy with it, just because it’s the largest thing I’ve ever done in python. The whole thing is based off of this blog post. You can get the source code here: http://raelifin.com/files/code/rcrpg.py It’s all public domain, [...]
Posted in Code Also tagged python, RCRPG, text-based