Tag Archives: game

Nyx

I don’t usually post projects that are only mostly done, but I wanted to get this off my plate. It’s a simple cardgame built entirely in javascript called Nyx (after the Greek goddess). Each turn consists of both players secretly choosing an action. Actions consist of either drawing two cards, or playing a card. There [...]

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Butchering Haskell

I picked up Haskell just under two weeks ago, and in my free time I’ve been implementing RCRPG in it, much like I did with Python. You can see my code at http://rosettacode.org/wiki/RCRPG/Haskell. It’s really not very pretty though. My mind is clearly still stuck on a procedural, object-oriented approach.

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Armies

Here’s a board/card game I thought up a ways back. Thanks to interest, I’ve written it up, and am now at least somewhat happy with it. If you have any questions whatsoever, please don’t hesitate to leave a comment. This will help me improve the rules! Armies is a game inspired by Chess and Magic: [...]

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Learning Python

It’s not that interesting, but I made a little one-player text-based RPG in python (3.1.2) this morning/last night. I’m happy with it, just because it’s the largest thing I’ve ever done in python. The whole thing is based off of this blog post. You can get the source code here: http://raelifin.com/files/code/rcrpg.py It’s all public domain, [...]

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Mastery

A friend of mine wanted me to post this minimalist RPG system I wrote back in 2007. So, here it is. I suggest using it as a starting point in making something that works best for your group. Yes, this is the entire rulebook.

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