Problem Not Solved: Unfriendly AI

Garry Kaspian walked into the toharina gymnasium cautiously. He was out of his element here; completely exposed to whatever these alien beings might chose to do to him.

Kaspian was valued by the tohar because he was incredibly good at playing Lome, a sport of theirs similar to basketball. The tohar had no hands, only a mouth with a sophisticated jaw, and thus were terrible, for the most part, at throwing the ball. Most any human could beat a tohar at Lome, but there were a few aliens who dedicated their lives to the game, and could thus easily beat the average non-athletic human. Kaspian, however, had spent the last six months being coached in the intricacies of the game, and reaching peak fitness, and was confident that he’d beat the tohar champion easily. After all, a human had been victorious in this match for the past fifteen years.

In the gymnasium though, Kaspian was vulnerable. Life on the toharina planet was dangerous, and the tohar seemed not to notice, for the most part, due to their heavily armored bodies. As he walked with his sponsors through the halls, Kaspian noticed strange mechanisms on the ceilings. “What are those?” he asked the nearest tohar.

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One Genius or Two Normals

Rubik's CubesLet’s say you have a puzzle. Who would you rather hire to solve it: two strangers from the street-corner or an intellectual giant (Einstein, Da Vinci, whomever). Let’s say that this puzzle relates to cutting-edge science and technology. How many people of average intellect equal one genius?

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Butchering Haskell

I picked up Haskell just under two weeks ago, and in my free time I’ve been implementing RCRPG in it, much like I did with Python. You can see my code at http://rosettacode.org/wiki/RCRPG/Haskell. It’s really not very pretty though. My mind is clearly still stuck on a procedural, object-oriented approach.

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Armies

Here’s a board/card game I thought up a ways back. Thanks to interest, I’ve written it up, and am now at least somewhat happy with it. If you have any questions whatsoever, please don’t hesitate to leave a comment. This will help me improve the rules!


Armies is a game inspired by Chess and Magic: the Gathering. It’s played on a chessboard and has an identical piece setup, where each piece’s movement is the same as that of chess. Each player has a (custom) deck of 60 cards (with a maximum of 4 cards with the same name), which may be played onto pieces. Each piece except the king, and any/all cards attached to it, is called an “Army”. The king’s piece is called a “General” and for most purposes is treated like an army (for details on the differences, see Winning the Game).

Cards may be any of the following types:

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Nice Summary of Emergent Values

Stephen Omohundro: The Basic AI Drives


via Michael Anissimov on Accelerating Future

Other good stuff can be found at http://selfawaresystems.com/.

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