Category Archives: Code

Autocell 2

I’ve updated Autocell to version 2. In addition to cleaning up the code, adding better error handling, and (I hope) improving the interface slightly, I’ve made the following changes to the rules: You can now set cells to be drawn as images. Defining the image a cell should use is as simple as making a [...]

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Learning Python

It’s not that interesting, but I made a little one-player text-based RPG in python (3.1.2) this morning/last night. I’m happy with it, just because it’s the largest thing I’ve ever done in python. The whole thing is based off of this blog post. You can get the source code here: http://raelifin.com/files/code/rcrpg.py It’s all public domain, [...]

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Mini-Project: Autocell

My latest quick project was to write a basic scripting language for building cellular automata. The framework is built on javascript, and I made a nice little interface to go with it. As long as you’re using a browser that isn’t terrible, you can check it out here. All the code on that page except [...]

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Mini-Project: Think Like a “Good Old AI” Researcher

Those who’ve known me for many years will know that I love to create fictional worlds. They represent the epitome of complicated systems, with all of the messiness and detail of the real world combined with the flexibility required to satisfy my creative desires. Because of the immensity of world-building, at a certain point it [...]

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First GoiD Task

In case anyone’s wondering what I’m up to, my first task on the Game of Intelligent Design was published today. If you’re familiar with javascript and like the the idea of programming virtual robots, go play!

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