Author Archives: Raelifin

Mini-Project: Think Like a “Good Old AI” Researcher

Those who’ve known me for many years will know that I love to create fictional worlds. They represent the epitome of complicated systems, with all of the messiness and detail of the real world combined with the flexibility required to satisfy my creative desires. Because of the immensity of world-building, at a certain point it [...]

Posted in Code, Thoughts | Tagged , , , , , , , , | Leave a comment

First GoiD Task

In case anyone’s wondering what I’m up to, my first task on the Game of Intelligent Design was published today. If you’re familiar with javascript and like the the idea of programming virtual robots, go play!

Posted in Code | Tagged , , , | Leave a comment

‘Shopped

var activateHoverMode = false; function doHover(goingIn) {if (activateHoverMode) {if (goingIn){document.getElementById(“thor”).src=”http://raelifin.com/files/thor_original.jpg”}else{document.getElementById(“thor”).src=”http://raelifin.com/files/thor.jpg”}}}I did some photoshopping the other day. Can you tell how I modified this image?

Posted in Thoughts | Tagged , , , , , , | 1 Comment

The Genius Of SIAI

This post is in some respects a response to “Terminated” on the GoiD blog, though I was already planning on writing something along these lines. I used to be more optimistic about the benevolence of Artificial Intelligence (AGI). I figured that the worst thing that could happen would be the creation of truly intelligent machines [...]

Posted in Thoughts | Tagged , , , , , , , | 2 Comments

Mastery

A friend of mine wanted me to post this minimalist RPG system I wrote back in 2007. So, here it is. I suggest using it as a starting point in making something that works best for your group. Yes, this is the entire rulebook.

Posted in Meatspace Games | Tagged , , , , | 1 Comment